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Oskar Kuijken
Oskar Kuijken
Open to work - Senior Character Artist
West-Flanders, Belgium

Summary

✨ Actively looking for new projects ✨
My name is Oskar Kuijken, Senior 3D Artist living in Belgium.
I focus on character art for various styles and subjects, working for games since 2012.

Love making art, helping people and getting better together!

Email: oskar.kuijken[at]gmail.com

Portfolio: https://www.artstation.com/artist/oskarkuijken

Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingRetopologyTeachingPBR TexturingTexture BakingPipeline

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender

Productions

    • Video Game
      Hytale
    • Year
      2026
    • Role
      Lead 3D Artist
    • Company
      Hypixel Studios Inc
    • Video Game
      Spirit Crossing
    • Year
      2026
    • Role
      Senior Character Artist
    • Company
      Spry Fox
    • Video Game
      Fortnite
    • Year
      2017
    • Role
      Character Artist
    • Company
      Epic Games / Airborn Studios
    • Video Game
      Spyro Reignited Trilogy
    • Year
      2018
    • Role
      Character Artist
    • Company
      Toys for Bob
    • Video Game
      Remnant From The Ashes
    • Year
      2019
    • Role
      Character Artist
    • Company
      OMNOM Workshop/Gunfire Games
    • Video Game
      Are You Smarter Than A 5th Grader
    • Year
      2022
    • Role
      Character Artist - Consulting
    • Company
      Massive Miniteam
    • Video Game
      Darksiders 3
    • Year
      2018
    • Role
      Weapon Artist
    • Company
      Gunfire Games / Omnom Workshop
    • Video Game
      World Eternal Online
    • Year
      2023
    • Role
      Character Artist
    • Company
      Coreloop
    • Video Game
      Very Very Valet
    • Year
      2021
    • Role
      Character Artist
    • Company
      Toyful
    • Video Game
      Soundfall
    • Year
      2021
    • Role
      Character Artist
    • Company
      Drastic Games
    • Video Game
      Shardbound
    • Year
      2017
    • Role
      Character Artist
    • Company
      Spiritwalk Games
    • Video Game
      HELLDIVERS
    • Year
      2015
    • Role
      3D Artist/ Character Artist
    • Company
      Arrowhead Game Studios
    • Video Game
      Gauntlet - Slayer Edition
    • Year
      2015
    • Role
      Character Artist
    • Company
      Arrowhead Game Studios
    • Video Game
      Age of Wonders 3
    • Year
      2014
    • Role
      Character Artist
    • Company
      Triumph Studios

Experience

  • Freelance Character Artist at Various Companies & Projects
    January 2016 - Present

    Varied task as a freelancer:

    - Character/Asset Modeling for Games, Figurines and Product Design.

    - Tutoring/Consultations

    Selected Clients:

    Activision-Blizzard, Epic Games, Amazon Games, Microsoft, THQ Nordic, Hero Forge

  • Senior Character Artist - Remote at Netflix Games
    Emelgem, BE
    October 2021 - March 2024

    Senior Character Artist on a stylized 3rd Person multiplayer game, built in Unreal Engine.

    - Setting up/streamlining modeling pipeline

    - Creating 3D models for Characters, Creatures and Customization, skinning, asset/material implementation.

    - Concepting creatures, clothing, equipment.

    - Creating documentation for owned tasks.

  • Zbrush/Stylized Art Lecturer at HOWEST - Digital Arts & Entertainment
    Kortrijk, BE
    August 2018 - August 2022

    Lecturer at the Belgian game dev university “Digital Arts & Entertainment” (DAE)

    Creating & Teaching a stylized art course that focuses on design principles and 3D Character and PBR Pipeline for realtime projects.

    Updating & Teaching the ZBrush sculpting course.

    Guiding & mentoring student projects, research & internships.

    (DAE has won multiple awards for their excellence, including the coveted Best Game Design & Development School in 2017, 2018 & 2021)

  • Character Artist - Remote at Airborn Studios
    Emelgem, BE
    June 2018 - April 2021

    - Character Artist for Skins on Fortnite Season 6.

    Sculpting/Highpoly, Retopo, Unwrap, Bake, PBR Materials.

    - Character artist for Supercell projects.

  • Character Artist - Remote at Toys for Bob
    Outsource Belgium
    October 2017 - June 2018

    Freelance Character Artist on the game "Spyro: Reignited Trilogy".

    Responsibilities:

    - Creating and documenting workflow, basemeshes, materials, etc to streamline the creation of the ~80 Elder Dragons in the first game in the Trilogy.

    - Translate 2D concepts into game ready characters & creatures.

    > Hi-Res mesh, Retopo, Bake, Materials, Engine Implementation, Delivery

  • Character Artist - Remote at Spiritwalk Games
    February 2016 - April 2017

    Freelance Character Artist on the game "Shardbound", a stylized tactics game.

    Responsibility: Translate 2D concepts into game ready characters & creatures.

    > Hi-Res mesh, Retopo, Bake, Materials, Engine Implementation, Delivery

  • Character Artist at Arrowhead Game Studios
    Stockholm
    November 2013 - June 2015

    3D Artist on both Helldivers and Gauntlet.

    On Helldivers, Futuristic Top Down Shooter, my main focus was Player Characters and customization.

    On Gauntlet, Fantasy Dungeon Crawler, main task was the full pipeline for enemy units, ranging from humans to creatures.

    Position had the full creation pipeline, from concepting to in-game models in the Bitsquid Engine (Now called Autodesk Stingray)

  • Character Artist at Triumph Studios
    Delft, Netherlands
    February 2013 - August 2013

    Character Artist on the fantasy TBS game, Age of Wonders 3, with a lot of focus on creatures.

    Position had the full creation pipeline, from concepting to in-game model in their proprietary Creator Engine.